At January 2018 the development of this terrain continues on ArmA 3. We could have jumped right into ArmA 2 but decided we need to do things with the original plan and that calls for ArmA release.Īlmost to the day one year later, the first ArmA 2 release was done. Unfortunately ArmA 2 sneaked upon us before we get around to the first release of this terrain for ArmA. No more those 1km sandbox children games… this is the big time here.
In 2007 we had real first playable missions with this on ArmA and ever since we had strong believe that this terrain will change the course how missions are fought in ArmA. It was not earlier than 2006 when this terrain started to shape up and we first time believed that this might actually start to become something playable in game. It has been under development in a project name called PMC Desert Hardcore and has been seen on few screen shots in PMC Tactical forum posts here. This terrain is work in progress (WIP), we have been working on this since OFP times back in year 2003 when we first experimented with 51km terrain (results were really stutter and long loading times).